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omscs interactive intelligence
OMSCS interactive intelligence: The field of (academic) Game AI was established to promote interactivity in entertainment (i.e., gaming on computers) as a subject of research in AI in the belief the possibility that games played on computers could function as testbeds for achieving human-like intelligence in computers using the fidelity of their models of fundamental world interactions [c.f. `Human-Level AI’s Killer Application: Interactive Computer Games’ by Laird and van Lent]. There is a different (industry) view regarding AI for games that aims to increase the enjoyment and engagement of players. According to them, AI can be seen as a device within the arsenal of games to replace the work of human beings when the person is available for the job. This is in line with the viewpoint of game designers. Projects and lectures will examine the two perspectives regarding Game AI, accenting the business perspective. This course also examines the distinction in AI as a technical issue to competing forces AI in games and the incorporation of AI as a crucial aesthetic aspect of gaming. Projects and lectures will examine the two perspectives regarding Game AI.
Game AI differs from”academic AI” by the fact that the behavior is the primary goal. Game AI developers aren’t as focused on the algorithms behind them and are more concerned with the outcome. For instance, if an AI cheating system gives a more enjoyable experience, cheating is probably an integral part of the game’s design. There are also features of many games that emphasize Game AI on specific problems that require navigation within the virtual world, strategies, and convincing behavior. Academic AI researchers tend to focus on rational behavior knowledge representations, reliable multi-agent communication, etc. There are, however, similarities between these two areas in which the desired behavior demands the least amount of cheating and more accurate decision-making. This course will cover the issues that arise from this crossover, emphasizing applying what we examine in-depth by implementing digital games.